We were able to play a 2k video encoded with the Quicktime animation codec at 15 fps! This is a very promising first attempt. Using Syphon we routed the video frames to MadMapper. As a quick test we opened up Max/MSP/Jitter and used it to play a 2k dome master. This means that it is now possible to route, for example, video frames which are rendered on the GPU, to another application with almost no additional overhead. Syphon is an open source framework that allows applications to share OpenGL surfaces between applications. One of the more intriguing aspects of MadMappper is that it supports Syphon inputs. Next, we will attempt to place a dome grid on the dome using MadMapper. We used a dome master image to see if we could create a seamless projection over the surface of the dome. MadMapper allows you to map OpenGL textures onto quad primitives and warp these primitives to create projections over non-uniform surfaces. The next projection system we tested was MadMapper by garagecube. I can get a Syphon input from the 1st mac when we run Modul8 to TCPSyphon server but Qlab doesnt. This means that it is now possible to route, for example, video frames which are rendered on the GPU, to another application with almost no additional overhead. One running subtitles and another running video and sound. Domesteriods (see images and video) uses the Wii Fit Balance Board to navigate your space ship through a 3D environment and uses the Wii controller to shoot asteroids as they fly towards you. Syphon is an open source framework that allows applications to share OpenGL surfaces between applications. The UNM ARTS Lab has prepared about a dozen demo apps to showcase their DomeGL software.Several of these demos use the Wii Controller and Wii Fit Balance Board. We’ll be stream-lining this process, so non-programmers can easily use the calibration utilities. The software is still in development, so the calibration process requires editing the source code. The results were quite good after only a single calibration. It calibrates an OpenGL scene that is mapped seamlessly to the six physical projectors of the dome. DomeGL is a real-time projection and calibration system for fulldome environments written in C++ and OpenGL. We started out by installing the DomeGL software developed by the University of New Mexico’s ARTS Lab.
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