She can also perform greater feats, such as granting herself permanently improved memory or calculations, or aptitude with Knowledges. She can apply successes to any of her Mental attributes with this rote (Perception, Intelligence, Wits). One success will grant one dot to an attribute. She can increase those attributes in the same manner as Better Body as well, with the same limitations with regard to superhuman stats. She may trade one Mental or Social stat for another or swap around dots between them. ![]() Intelligence, Wits, Charisma, Manipulation Maximum bonus: +3 to any one Attribute or Ability A mage who wishes to make alterations to her own psyche may use this rote to do so, either temporarily or permanently, in ways similar to the Better Body rote. The attribute increases can be applied to another person, but the other benefits (Talents, Physical Merits) can only be applied to the mage herself.Īttributes affected: Perception. ![]() For the rote to remain active long enough, a threshold of five successes must be attained. The xp cost of said merit is 2x the freebie cost, and storytellers reserve the right to deny a merit. In addition, with ST approval, this provides a possible way to buy Physical Merits after CG. When used in this way, new Physical attributes (and possibly also Talents) can be purchased at 3/4 cost with ST approval so long as they are learned when the rote is active. Simply altering a Pattern within its normal range of forms - swapping two Physical Attributes, for instance, or changing eye color - is a much simpler and less danger-prone use of this Effect. Such gross changes always cause Pattern bleeding as well. Usually Paradox is a problem only for mages, but other victims can suffer as well, especially when Paradox erupts near them. the subject gains permanent Paradox as long as the changes remain. If a mage changes a Pattern beyond normal limits - increasing Attributes to legendary levels (six or more), adding totally inhuman features, fortifying to soak against aggravated wounds, etc. Additional successes can maintain the Effect or generate larger changes. Successes scored indicate the limits of the change: One success would be good for an extra dot on one Attribute, for instance. The only limits are imagination and what the mage believes that he can do within his paradigm. A mage can take on various forms to her advantage: Claws, gills, increased Physical Attributes or Appearance, body armor and more. Attributes affected: Strength, Dexterity, Stamina, Appearance Maximum bonus: +3 to any one Attribute or Ability Mages who rely heavily on Life Effects use this power to alter themselves. This rote is modified from the Mage book, to reflect the upper limit of 1/4 xp discount in Dusk.
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